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Author Topic: Rockstar releases statement regarding feedback - part deux  (Read 1089 times)

Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #60 on: December 19, 2018, 07:12:50 PM »
Saw a video of a guy using explosive cartridges. There one hit kills regardless of headshot or distance with a rifle it seems.
You can only hold 10 at a time, but still a bit overpowered isn’t it? Basically 10 free kills per game, but I’m not fully sure how it works

Was being spawn killed in a hostile territory game (oil fields) with what I realized was a guy with explosive cartitridges.

I will post the video tomorrow as i just captured it tonight while playing with fish. I havent uploaded it yet but nevertheless, it wasnt with a explosive rifle but i started to get spawn raped pretty bad from about the 2 to 3 minute mark till the match expired and it was worse as the match progressed. We were playing hostile terrority at Rhodes. I will post the entire match tomorrow in this thread to stay true to the topic, spawning killing basturds 😑😂
« Last Edit: December 19, 2018, 07:45:40 PM by SFC PapaBear »


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Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #61 on: December 20, 2018, 05:04:20 AM »
As promised but you tell me? My opinions and perceptions of reality and this existence are different from ur average human. So, because my perceptions are radically different, u tell me, spawn killing or not???

<a href="http://www.youtube.com/watch?v=_XHujXkAZqE" target="_blank">http://www.youtube.com/watch?v=_XHujXkAZqE</a>

https://youtu.be/_XHujXkAZqE


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Offline outlawfisherman

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #62 on: December 20, 2018, 06:44:38 AM »
The game spawns teams so close it’s hard not to. At what point should teams kill each other.  Should they let you get to the objective first or just almost there?  Maybe you’re spawn killing them? Food for thought

Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #63 on: December 20, 2018, 07:16:51 AM »
The game spawns teams so close it’s hard not to. At what point should teams kill each other.  Should they let you get to the objective first or just almost there?  Maybe you’re spawn killing them? Food for thought

U right! And as u noticed, i never intenally attacked them. I personally tried to head for the objective. I attacked in the spawn when i was getting attacked or my team mates were under fire. Unless my team started it and i wasnt aware. You have a point fish, the game spawns teams so close that its unavoidable. But in a couple of those clips, as soon as i appeared in respawn they were attacking like flies on shit, now that can be avoidable. I think teal blue was losing so bad with no captures so they decided to be asses i reckon 🤔
« Last Edit: December 20, 2018, 07:30:43 AM by SFC PapaBear »


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Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #64 on: December 20, 2018, 07:28:34 AM »
 (whip)


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Offline utb1528

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #65 on: December 21, 2018, 02:09:13 AM »
I've been thinking about the spawn question too.
In a hostile territory shootout, I make sure to let the other team at least get off their spawn point.
In Rhodes, I wouldn't shoot until they are about halfway through the field going towards the buildings.
Of course, if someone shoots at me I will shoot back.

It is a silly problem and Rockstar should correct it.
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Offline The Jester

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #66 on: December 21, 2018, 07:20:31 AM »
What are you supposed to do? You could play it like utb suggests, which is to let the opposing teams at least get off their spawn. That's the sporting way of doing it. I've already come full circle on that stuff. I used to do the same thing too, but then those same players would come straight for me and I would end up getting clipped. So, the game forces you to be a dick. Either you do it, or it's going to be done to you.

As utb said, the problem here is that there are too many teams and the spawns are awful.

"The blood stays on the blade"

Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #67 on: December 21, 2018, 06:57:10 PM »

As utb said, the problem here is that there are too many teams and the spawns are awful.

Yup, i agree! Not sure why they took straight gang match focus from RDR1 and gave us that colorful rainbow of shit. Dont get me wrong, i dont mind hostile terrority but it would be much cooler if it were 2 gangs going at it. It would be like stronghold 😋


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Offline Ferguson99

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #68 on: December 22, 2018, 04:54:05 AM »
We never got a festive surprise..... like in GTAO.  which is understanding as RDO is still in testing phase.  Apparantly?

But Rockstar did tweak the Panio characters in the saloons, by having them play christmas songs.

Offline Ferguson99

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #69 on: January 07, 2019, 03:37:21 PM »
Rockstar Games New content Tuesday is now wide open, Will it be continuous content on GTAO..... or will they make a move with RDO?

Offline RRR PapaBear

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Re: Rockstar releases statement regarding feedback - part deux
« Reply #70 on: January 07, 2019, 07:56:51 PM »
Rockstar Games New content Tuesday is now wide open, Will it be continuous content on GTAO..... or will they make a move with RDO?

Fingers crossed for RDO 🤠


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