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Offline Alphapug

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Major update
« on: May 14, 2019, 12:39:52 PM »
https://www.rockstargames.com/newswire/article/60954/Red-Dead-Online-World-Updates-New-Missions-Poker-and-The-Road-Ahead?utm_source=share&utm_medium=ios_app

There’s a lot of meat here. Hostility system, many new free roam events, poker, ponchos, become a trader, bounty hunter or collector. Headshots are more difficult, gold bar each level, the LeMat, new coop missions, posse fishing and hunting competitions, increased payouts. Much to digest.

Offline Alphapug

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Re: Major update
« Reply #1 on: May 14, 2019, 01:16:26 PM »
From Game Informer

Rockstar Outlines The Future Of Red Dead Online
by MATT BERTZ on May 14, 2019 at 09:30 AM

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When Red Dead Online launched several months ago, Rockstar slapped the game with the beta tag for a reason. The studio wanted players to help them weed out technical issues, identify problem points, and recommend solutions for how to stabilize the foundation. The vocal masses did just that, calling out the excessively grindy economy, an open world that felt largely barren, and the annoying tendency for players to grief one another. As the months passed, many wondered, "Is this it? Is Red Dead Online already dead?" The answer to that question is an emphatic "no."

While Rockstar worked on fixes to identified problem points – many of which it hopes today's major update addresses – it quietly considered larger questions of how to grow the online multiplayer experience in interesting new ways.

Due largely to technical constraints, the game inevitably loses some degree of fidelity when transitioning away from the story mode and into the online space. To make room for other people, something has to be sacrificed. But what if those sacrifices didn't need to be so large? What if you could preserve some degree of that dynamism, better encourage the freedom of players to pursue their own destiny in the open world, and even push beyond the boundaries of what the single-player experience offered in some of the most popular activities?

These are the questions Rockstar Games aims to ask with Red Dead Online moving forward.

Red Dead Online Update
THE WESTERN WAY

Red Dead Online's direct predecessor, Grand Theft Auto Online, inhabits a unique place in the gaming landscape. After a rocky debut that turned off many thanks to its unstable servers, Rockstar developers put their collective heads down and worked, steadily improving the mode's infrastructure and expanding the play experience with new criminal empires to build, adversarial modes to compete in, and desirable luxury items that made the violent grind for ill-gained cash feel worth the effort. Eventually, the pieces clicked and players started coming in droves. GTA Online was no longer the untamed, red-headed stepchild to the best-in-class single-player campaign – it became a destination in its own right.

GTA Online grew beyond being just a fun way to pass the time; for many, it became a lifestyle. Following a steady stream of new content, daily active users grew. Crews like the Hillbilly Agenda formed, forging friendships that began in Rockstar social clubs and spilled into real life. At the same time, the PC mod scene flourished in unexpected ways with the introduction of custom role-play servers. Not everyone who enjoys GTA games is interested in competitive play, and these mods paint outside the lines, allowing players to live out seemingly mundane fantasies like being a shopkeeper, car insurance salesman, or real-estate agent. Heavily streamed on Twitch, GTA RP servers keep the game among the most viewed interactive entertainment experiences at any given moment. The growth has paid off exponentially for Rockstar Games and parent company Take-Two Interactive, with a game that’s already considered the most profitable entertainment product of all time showing no signs of slowing.

Red Dead Online came online in the wake of this unprecedented success story. Like its predecessor, it released after the base game and began with a modest suite of activities, an intentional approach that allowed Rockstar to focus its efforts on stabilizing the foundation. With the game now working well enough for Rockstar to drop the beta tag, now comes the interesting part.

Take-Two shareholders undoubtedly want Rockstar to do everything it can to emulate GTA Online – slap a western sheen on the criminal fantasy and reap the rewards. But Rockstar has more ambitious plans to take the game in a new direction and make it distinct from GTA Online’s crime-driven focus. Red Dead Online will always offer an outlaw fantasy for those who choose it, but Rockstar also has grand visions for growing the mode beyond combat encounters. 

“We want to build something with Red Dead Online that feels authentic and right in the world of Red Dead,” says Rockstar North co-head Rob Nelson. “You know, do things that maybe wouldn't make as much sense or wouldn't be available in the GTA world.”

Red Dead Online Update
CHOOSE YOUR ROLE

The westward expansion was a historical period fueled by punchdrunk dreams of those who saw unlimited opportunity in the untamed American wilderness. Emboldened by the concept of manifest destiny, pioneers set across the United States to realize their destinies, whether it be through honest or nefarious means. Red Dead Online hopes to enable these fantasies as well, whether you want to role-play as an honest woman harvesting your bounty from the untamed world, or a black-hat villain terrorizing towns across the land. To achieve this goal, Rockstar is thinking beyond the robust adversarial suite the game already has and investing more time and energy into free-roam activities.

“With Red Dead Online, we want to look at what we enjoyed about the open-world experience – the ability to feel like you were really existing in that world and you could role play in that world – and then extrapolate that out into what it could mean when you have a character that is truly your own,” Nelson says. “We don’t want to just pigeonhole you into being a criminal, but allow you a number of roles that you can take forward from the ground up.”

Players will get their first taste of this new direction when Rockstar debuts three roles this summer. Enjoy the challenge of wrangling outlaws? Become a bounty hunter. Prefer the more primal thrill of tracking animals? Turn those valuable pelts into a trading business. Do you tend to lose yourself exploring the open world? Perhaps you can pursue a career as a collector. Players can invest time in multiple roles either playing solo or cooperatively, and each offers opportunities for honorable and dishonorable actions. The more time you invest in a role, the more unique rewards like weapons, outfits, and gadgets you can earn.

“We are trying to take what we think is special about the world and expand the level at which you can interact with that,” Nelson says. “The goal is to be able to take hunting, collecting, bounty hunting, or whatever much further than we were able to with single-player. In some ways, we have to get [Red Dead Online] back up to the level of immersion that we were able to achieve with single-player. The scope for us to take it far beyond what we were able to do there is limitless, and that's really exciting.”

The further players delve into these roles, the more recognizable and defined they should become to other players. At first glance, you should have a better idea of who you are dealing with. Say you’re fishing along the bank of the river and a man wearing a black hat approaches. You know that only dishonorable bounty hunters can earn that specific hat style, so keeping an eye on him is a probably smart idea. Griefing is an unavoidable element of Red Dead Online right now, but Rockstar also hopes these defined roles encourage players to interact in other ways as well. A bounty hunter may have more pressing matters to deal with than harassing an innocent fisherman. Perhaps he just tips his hat in your direction and rides past to tackle the more immediate task at hand.

These roles aren't meant to be a temporary progression path; Rockstar built each of these roles with expansion in mind. Whereas you started immediately as a CEO of your illegal business in GTA Online, the road to potential riches is a much longer journey in Red Dead Online.

“What we're doing with this game is asking what are the steps involved if it took you months, years, or whatever to get to that,” Nelson says. “What would it be for you to start your business in your camp to becoming a Leviticus Cornwall and owning a railway or a mine?”

This approach gives Rockstar the freedom to tap into a lot of different Western fantasies. Perhaps the honorable bounty hunter eventually becomes a lawman. Maybe the successful trader eventually expands her business into a Saint Denis storefront. The door is open to expand and evolve these roles continually.

Nelson says the world technology is malleable enough to allow developers to add new elements as needed to serve these roles as well. “It’s pretty exciting to be able to change the world for people so that it's not a static thing,” he says. “It’s evolving and players will have to evolve and adapt with it.”

Red Dead Online Update
ENLISTING THE WILD BUNCH

Examining the activities available in Red Dead Redemption II offers insight into the directions Rockstar could potentially take the online experience. The ranching and farming mechanics from the epilogue are ripe for conversion, as is building a homestead, running a riverboat gambling enterprise, or leading archaeological digs. These careers could be diverse enough to draw in fans of the single-player mode who are turned off by the current focus on competitive multiplayer online, and even attract the audience currently obsessed with the GTA RP scene.

The hope is these unique roles encourage players to intermingle in interesting ways, even those normally more inclined to keep to themselves. This overarching philosophy is why Rockstar is so apprehensive to introduce elements like a passive mode that walls off players from each other or free-aim servers that split the player base. "It would be easier for us to do that then what we're trying to do here, which is allow people to still feel like they are existing in the world that has an element of Wild Westiness to it and not completely make it two experiences," Nelson says. "If we can't get the balancing right then we can always do that, but what we're trying to do is allow people to, however they want to play the game, interact with the world and still feel like they're all part of the same world together. Where we think it works best and when it's the most fun is if you are actually able to roleplay in this world to a certain degree."

Achieving this goal won’t be easy, which is why Rockstar turns to the community to help determine the ways these systems should evolve over time. “With single-player, you develop over a fairly lengthy period of time largely in isolation with your team, and then it comes out, and hopefully people like it and it resonates,” Nelson says. “But the online component is more of a back and forth, almost like a conversation with the people playing it. You get to keep working on it in an interactive way.”

The beta tag may be gone from Red Dead Online, but Rockstar still wants fans to offer their thoughts and opinions on this new direction as it experiments with ways to bring this vision to life.

“A lot of this stuff that we develop works for single player, but it needs to be reimagined to work in an online world where things are a little bit different,” Nelson says. “That's going to be a big focus for us moving forward with every with every update – putting in as much new content to interact with as you as you explore the world to try and get it feeling as rich and deep as the single-player world was and eventually hopefully get richer and deeper.”

Offline Mrs Marston

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Re: Major update
« Reply #2 on: May 14, 2019, 01:29:51 PM »
My interest has slightly peaked!  Glad to see poker with an invite only option. Me and another friend have been waiting for that!

Disappointed to read that they don't want to add inv only sessions.

Want to go check it out right now....but, still trying to get over this virus/flu/upper respitory infection....whatever, that has been plaguing me for the last week and a half. Ugh!

If you read the patch notes they fixed the graphics in story mode....or I guess, both story and online!  THIS I am happy about! VERY happy! Most my time is spent getting perfect screenshots and taking lots of game clips in story mode.
« Last Edit: May 14, 2019, 01:40:13 PM by Mrs Marston »

Offline Ferguson99

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Re: Major update
« Reply #3 on: May 14, 2019, 01:38:40 PM »
And we are off and running, now I can get started on my new life.

So much to look through, might as well start playing RDO on Friday now...…..  will take a few days to read through the content, on the Newswire and take it all in.


Although, there is one paragraph of info I liked:
Defensive mode
The Defensive playing style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Offline Mrs Marston

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Re: Major update
« Reply #4 on: May 14, 2019, 01:43:25 PM »
I'd like to see how well that new defensive mode will work against greifers.  Very skeptical.


(Quietly mumbles under breath:  Private/invite only would take care of that 100%!)

Offline Ferguson99

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Re: Major update
« Reply #5 on: May 14, 2019, 04:34:54 PM »
I'd like to see how well that new defensive mode will work against greifers.  Very skeptical.


(Quietly mumbles under breath:  Private/invite only would take care of that 100%!)

I noticed that Defensive only lasts for 30 seconds...… then Offensive became active.


Lots of fun walking styles to mess around with

Offline Mrs Marston

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Re: Major update
« Reply #6 on: May 14, 2019, 06:56:29 PM »
So, the play style you choose...offensive or defensive...isn't permanent?  In other words....another useless feature and the tryhards win!

Offline Alphapug

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Re: Major update
« Reply #7 on: May 15, 2019, 07:11:00 AM »
It takes 30 seconds to activate. It doesn’t end. You probably need to do it each time you play though. I think this is to prevent me from shooting you, then immediately going defensive so you can’t get revenge. I only played about 45 minutes, but I was on defensive the whole time.
« Last Edit: May 15, 2019, 07:56:01 AM by Alphapug »

Offline outlawfisherman

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Re: Major update
« Reply #8 on: May 15, 2019, 11:40:38 AM »
So are the pvp modes still all lumped together?

Offline Mrs Marston

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Re: Major update
« Reply #9 on: May 15, 2019, 06:27:07 PM »
I don't know what they did with all the PvP modes but I know they added another called Overrun. Maybe someone else who plays those could tell ya.

Well, I tested out free roam using the Defensive option. I was in Valentine and a few other players were there too, and no one seemed to be bothering anyone...they were just killing the townsfolk.  It was actually kinda boring...a far cry from the days of RDR1 when you rolled into town, something was always going on especially if someone started a Land Grab.  THIS is what RDO free roam is missing, sadly.

Anyway, had a good time playing poker with a friend and then we did one of the new story missions.  Later on switched over to story mode and the graphics are back to being amazing. What a difference!

Offline will136

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Re: Major update
« Reply #10 on: May 16, 2019, 09:53:42 AM »
i too have been spending a little more time testing the update waters in RDO ... for the most part folks are leaving me to my own however i have also had some shots fired my way ... i just turn tale and leave them alone ... but the defensive mode seems to be working ... and i don't seem to have the disconnects that i was getting before ... nice to see some positive changes and hope it continues to improve ...



Offline Mrs Marston

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Re: Major update
« Reply #11 on: May 16, 2019, 05:26:03 PM »
I didn't have such a good time last night. Defensive mode is crap. I was once again minding my own business, unarmed... and this guy thought it was funny to shoot me for no reason. I had a harder time fighting back since the aiming is whacked out when in defensive. So, yea...new hostility system is garbage. Then me and a couple of friends tried to glitch off the map to Mexico...aaaand they patched that. Hanging out in Blackwater and then to Tumbleweed, we experienced something similar to the old RDR where you can't see people/horses but you can see the blip on mini-map. Don't know if we found a bad session or something but that was definitely messed up. Seems like it's worse to me.

Only good thing to come out of this update is the graphics...at least they fixed that!

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Re: Major update
« Reply #12 on: May 16, 2019, 06:04:07 PM »
Well, I tested out free roam using the Defensive option. I was in Valentine and a few other players were there too, and no one seemed to be bothering anyone...they were just killing the townsfolk.  It was actually kinda boring...a far cry from the days of RDR1 when you rolled into town, something was always going on especially if someone started a Land Grab.  THIS is what RDO free roam is missing, sadly.
I’d disagree tbh. RDR1 free roam was incredibly bland beyond being a makeshift death match. Land grab was great(hope they add it soon), but otherwise there wasn’t much to it other than killing each other. If you find it boring now that killing each other isn’t an option I’d  wonder why griefers were ever and issue? 

And defensive mode seemed to work well for me, everyone I encountered was friendly and didn’t shoot, although I found it strange that there’s almost no blips on the map, felt quite isolated at time.

I started playing again yesterday for the first time in months, and was actually impressed, which I didn’t expect at all. I thought free roam was great, and spent a good deal of time playing. Still think they could with make gang hideouts as frequent as RDR1, but we will see in future. I haven’t even played the story missions yet, so plenty more to get excited about.

In terms of showdown series, I think there better, but still not quite there yet. I’m still baffled by the matchmaking, which queues the same match two/three times in a row, and still includes terrible game modes(Name Your Weapon). I think it could do with more simple game modes, like RDR1, but I won’t deny I enjoyed myself in some(Most Wanted, the exploding bag one etc). The shame is there’s a lot of shit to get through to get to these fun game modes, but they do exist. Have yet to even find a Spoils of War game, which are pretty fun apparently. It’s a shame the varmint is still the go to weapon(if there is a better class to go to, someone please let me know).

I think we saw it in GTAO as well, but whatever physics their using for character movement aren’t as suited to PVP as RDR1, but I’m still enjoying myself.

Headshot is different now as well. I always found no matter how long I stopped playing RDO, I could always join a game and win a handful. This definitely isn’t the case after the update, missing headshots everywhere, but hopefully I’ll get use to it.

So overall was very happy with the direction the game is going, but could still do with a lot of streamlining in terms of  PVP. But it seems they actually have been listening to feedback, and I’m kind of optimistic about the future of it. Connection was an issue, and almost 10 times I got stuck in loading screens getting into Showdowns

Offline Mrs Marston

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Re: Major update
« Reply #13 on: May 16, 2019, 07:06:55 PM »
I definitely agree that RDO has more to do than the old RDR. But the feel of it...the atmosphere it gives out is that of a battle royale and the feeling of "I gotta watch my back at all times". I am only a level 34, that's no one's fault but my own, but I just really don't enjoy RDO and there aren't enough things to do to level up...for me. There's no private session so I could do more leveling up and then go back to a public free roam. That other night was boring not because no one was being annoying...not that I wanted someone to but it was sad to see that there is no interaction and socialization like there was in the old RDR. No one invites you to their posse...seems like posse's are only reserved for friends now. I would always get posse invites from randoms in the old RDR. And I think the worst part is that you don't know where anyone is on the map until they are close to you. I don't like that.

Well, sorry to be a negative nancy once again. I am trying soooo hard to get used to this new game and every time I go back to it and make another attempt I am always disappointed and frankly disgusted with it. You just can't teach an old dog new tricks. You guys have to remember I am 52 years old..(I'm still a kid that doesn't want to grow up)  but...I don't like a lot of change and my gaming abilities are not as good as they used to be.

I do like the new story missions and will probably stick to that and chilling out with some friends playing poker. That was definitely a plus!

Offline Ferguson99

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Re: Major update
« Reply #14 on: May 17, 2019, 10:07:28 AM »
So what, your level 34..... is there a great desire to rank up to an almighty high level, like the sad griefing grinders.

Everyone has forgot what Multiplayer gaming is, ever since NextGen consoles and private chat. everyone thinks Open World gaming is private game world. And treat other players as NPC characters. 
« Last Edit: May 17, 2019, 10:16:57 AM by Ferguson99 »

Offline Ferguson99

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Re: Major update
« Reply #15 on: May 17, 2019, 12:47:54 PM »

With the foundation of Red Dead Online now established, future updates will offer new ways to fully inhabit your character as you progress in multiple roles and carve out your own place on the frontier.
Starting this summer, players will be able to take on the first three of a series of new roles: track down wanted criminals as a bounty hunter; search the world for treasure, and other exotic items to sell as a collector; or build a business at camp as a trader


I can feel a business empire ticking over in the back of my mind,  i can create a business set as a pre-qual to my empire in GTAO.
showing how i came from a bench in a tent to a skyscraping tower



This will be such much more fun then shooting each other in PvP matches, actually building something.

Offline travilanche

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Re: Major update
« Reply #16 on: May 19, 2019, 12:47:42 PM »
I do understand their point about wanting you to mingle with other players.  I really do get that...  However, by not adding private lobbies they are making it impossible for a large group of friends to be in a room together.  I’ve experienced it every time I’ve played with someone since coming back this week.  We’ve wanted to invite other people into our free roam but couldn’t because there’s always 25 random jagovs on the map already. 

So how am I supposed to host dueling tournaments if I can’t ever find a lobby with more than 7 or 8 spots open?  This is why the lack of private lobbies is so frustrating.
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Offline Alphapug

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Re: Major update
« Reply #17 on: May 19, 2019, 02:27:30 PM »
I’d like to be able to party up in the console system, then the leader takes the whole group into a session that can hold them, or a new one if none is available. Not as good as a private session, but at least your group can stay together.

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Re: Major update
« Reply #18 on: May 19, 2019, 06:06:26 PM »
They need so,etching like this. As it is now it’s impossible to get a 10 person group together because all the rooms are full. I don’t know that they realize this is an issue.  I don’t think they were counting on large groups of friends returning from redemption. It’s definitely a huge issue though.
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Offline Ferguson99

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Re: Major update
« Reply #19 on: May 20, 2019, 01:21:18 PM »
Rockstar need to work out the maths of total players in a session, with the posse limit being 7 member (including leader)

Whats the limit in this unsocial party chat?  8 players...…. someone will be solo.  OR two posses of 4.