Username: Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - outlawfisherman

Pages: [1] 2 3 ... 160
1
Red Dead Online / Re: Major update
« on: May 15, 2019, 11:40:38 AM »
So are the pvp modes still all lumped together?

2
Red Dead Online / Re: The new update..!
« on: March 23, 2019, 03:16:14 PM »
It's soooo strange that I have about zero desire to even log in to see the updates, like when you have a huge crush on someone and it feels like it's going to last forever and then one day it's just... gone. Not a great feeling, I'm all out of love for RDO... at this point I'm only hoping for some Arthur, Sadie, Charles DLC.
I’m pretty sad about it too.  They really let us down on this one. We waited soooo long too.

3
Red Dead Online / Re: The new update..!
« on: March 16, 2019, 10:49:24 PM »
For a second there I thought R* nerfed this forum too.

Who is still playing this? Is anybody really expecting them to turn it around?

I haven’t played in several weeks. I get the itch but then I think about fishing season coming up and then I don’t want to get wrapped up in any other additional bad habits.

4
Truly...that's disheartening. How is it on XBONE, Fisherman with PvP? PS is dead!!! Deader than any dead animal that ever died!!

It’s not as active as it was, but mostly playable. Getting less and less active.

5

“New features and more coming to the Red Dead Online Beta on Feb 26th with new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. “

http://rsg.ms/581e337

It specifically mentions the varmint.

So the one gun that’s accurate, they’re making less accurate.  “More in line with other weapons”...


Other than that it’s all free roam stuff, no pvp fixes.

Aka pvp will die soon.

6
Red Dead Online / Re: Post your Tips and tricks for RDR2 Online
« on: February 03, 2019, 10:19:55 PM »
It’s more worth it for the posse outfits, especially if you play pvp.

7
Red Dead Online / Re: Post your Tips and tricks for RDR2 Online
« on: February 03, 2019, 03:17:31 PM »
Yeah, you have to have a persistent posse to get 7.

8
Red Dead Online / Re: New update, rockstar muffs again?
« on: February 01, 2019, 12:33:11 PM »
I’d love to be a fly on rockstars wall right now and see if they are really so oblivious or if they’re sweating bullets trying to translate this lost language we have been apparently speaking for the past 8 years.

9
Red Dead Online / Re: New update, rockstar muffs again?
« on: January 26, 2019, 02:46:20 PM »
Rockstar have 2 active games to juggle with now.

Don't think they have ever done that,  GTA4 was out a couple of years when RDR1 got released...… and they never done weekly content updates on either of those titles.

They still aren’t doing weekly content updates on more than 1. 😂

Gta seems to get content, I don’t know why they wouldn’t at the very least be putting out as much content for RDR as they are a 5 year old game

11
Red Dead Online / Re: Let's get in here and be honest for a minute....
« on: January 20, 2019, 10:27:05 AM »
Aside from nerfing S&S, here’s a few alternatives I think would improve the situation.

Stop making things so damn expensive. You need to be able to purchase all the things that counteract S&S.  Next they need to improve weapon switching.  Sometimes you run into a S&S user and you need to be able to switch it up, but you can’t because it’s so sluggish.  Also, make it more obvious they are using it. Sometimes it shows above their head and in the radar, but some times it doesn’t at all.  Make the icon more noticeable and consistent.

They won’t do any of this tho.

12
Red Dead Online / Re: Let's get in here and be honest for a minute....
« on: January 19, 2019, 08:41:00 PM »
I like ability cards, but S&S is OP.  And I never say things are OP.  More than being OP tho it’s just killing the game.  It’s taking away skill and gauging a win by how much snake oil you bought.

13
Red Dead Online / Re: Let's get in here and be honest for a minute....
« on: January 19, 2019, 01:59:09 PM »
IMO worse than any missed opportunity and broken feature is the one they designed - slow and steady.

Think back to when they were just rumoring this game.  We said the one thing we loved about the first RDR was the headshot.  Fast forward to now - they have successfully made the headshot pointless.  Any time someone uses S&S, which is more every day, he headshot becomes useless.  Then it just boils down to shotguns and body shots.  The newbie shit we all hated.  Did they ever even play RDR?

14
Red Dead Online / Re: What load out do you all use??
« on: January 15, 2019, 08:56:22 PM »
Slow and steady.  Makes you immune to headshots.

15
Red Dead Online / Re: Let's get in here and be honest for a minute....
« on: January 15, 2019, 08:55:47 PM »
You’re not wrong.  It needs a lot of work. I just keep holding out hoping they will wake up.

16
Red Dead Online / Re: What load out do you all use??
« on: January 15, 2019, 01:37:29 PM »
Aim & shoot



Doesn’t matter if the person you shoot at has S&S or never without or both. 

17
Red Dead Online / Re: Weird and odd experiences online
« on: January 15, 2019, 11:25:40 AM »
I’ve seen players that don’t show up on the radar.  Not sure if it’s a big or some card or what, but it does happen. 

18
Red Dead Online / Re: What load out do you all use??
« on: January 15, 2019, 11:24:15 AM »
Slow and steady is still the most powerful deadeye card.  Meows bad more are using it, but very few still know how to counteract it.   Never without one is by far my most valued card aside from that, the hat has saved my bacon many times.  If you set a posse outfit you spawn back with a hat every life.

19
Red Dead Online / Re: What load out do you all use??
« on: January 15, 2019, 06:44:25 AM »
Slow and steady, never with out one, eye for an eye, unblinking eye.

20
Red Dead Online / Re: New update...
« on: January 10, 2019, 03:03:40 PM »
TBH, the first things they should have done over anything else was add the ability to have private sessions and fix the posse system. Simply being able to have fixed teams each game and having the ability to have private matches would significantly improve replay-ability for those who game with crews.

I want nothing to do with PvP right now, but could be coaxed into lengthy sessions if we could do, say, an RSG vs RRR match.

It absolutely amazes me because a few years ago they started these crews on social club and you can link to your social club, yet they seemingly show no interest in making posses work or crews transferable or anything focuses around them.  Posses and teams are broken, that should be an immediate fix.

What makes it worse is their lack of transparency.  Ok I get that they probably had this in mind for a while now.  So you release an update with no intention of fixing something that you know everyone wants - say so ahead of time. Say THIS is what we have planned, but bear with us we are working on this and this and this is our timeline.  We know it’s an issue.

Instead they ignore the complaints, post general vague statements about fixing things, then release update that fixes nothing.  Rockstar never ceases to boggle my mind.

Pages: [1] 2 3 ... 160