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Messages - Mrs Marston

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1
Red Dead Redemption 2 / Re: RDR podcast?
« on: September 23, 2018, 11:27:10 AM »
Sounds like a great idea to me! Unfortunately I have no experience in that.

I'm on my way to work right now, but....I might have someone that I can get some info from. Will talk more later.

2
I would imagine that as you progress through the story missions each mission will place you in a different region or town slowly progressing through every map area. Since Arthur's tent can be upgraded to fast travel, I wonder if you visit each town/region, something else will unlock to serve as another fast travel point... maybe a hotel or saloon room. The map sounds like it will be huge...I'm sure none of us are going to want to take a long ride to get somewhere far across the map just because it's open to us.  Most likely we will have to be prepared before going into each and every area of the map...maybe as we enter a new region on our own a message will warn us if we are not leveled up enough to survive that particular area. I remember playing The Witcher 3, I loved to wander and explore...but, enemies and monsters with the red skull above their head would tell you that you were sure to die. So maybe something similar to that will happen in RDR2.

3
Picked out a few interesting details from IGN....

Quote
After a bank job gone wrong - which presumably opens the game - Dutch van der Linde and his gang have holed up in the Grizzlies, a bank of mountains along the north of the game’s map. Like GTA 5’s North Yankton, it’s a constrained area designed to teach players who’s who and what’s what. Also it’s snowy. Unlike GTA 5, we’ll be able to return here later - this is a gateway to the world, not an island away from it.

Rockstar says the world opens up in its entirety after that opening section is through - no locked-off Mexico sections this time around, it seems.

It’s a relatively minor change amidst the scale of this game, but Red Dead 2’s option to name your horse speaks to the bond the developers feel you should have with yours. Every breed has different strengths and weaknesses, acts as an overflow inventory for anything Arthur can’t carry, even becomes a lost-and-found (if Arthur loses his hat or gets disarmed, the dropped item will reappear in the saddle). You’ll be relying on your animal - and the better you treat it, the better it’ll treat you. Feeding and grooming your horse builds its level of affection towards you, governing whether they’ll respond to your whistles, if they’ll buck at gunfire, even whether they can perform dressage.

Most central buildings here seem to have a function - from posting your own bounty at the Post Office to call off a manhunt, or managing some of the frankly ludicrous amount of customisation of your weapons and horse in the Gun Store and Stables.

You can shave down individual parts of Arthur’s face to various lengths, essentially creating totally custom beards.

Red Dead 2’s new dialogue system is governed by two button presses at a time - look at any living creature with your guns holstered and hold L2, and a miniature menu of possible interactions appears.
If that’s your horse, you can check its stats, feed it, calm it, or groom it. If it’s possible hunting prey, you can study its breed, adding it to a compendium, and check what spoils it might offer...

Gunplay immediately feels like a step up from even GTA 5 - reduced ammo counts on antiquated weaponry makes every shot mean more, and that’s matched by a real kick to everything in your arsenal...
The addition of multiple ammo types for your weapons - fire arrows, split-point bullets, and the like - also promises a level of invention to how you go about combat that hasn’t been apparent before.

Speaking of hunting, it remains a major source of income, but now gains extra importance because of new recipes and crafting options. Arthur can set up a personal camp for himself to cook his spoils - turning them into meals for either himself or his horse, or use loot from enemies and wildlife alike to make new ammo or items.

The camp, like so much I’ve seen today, is technically optional. The only punishment I’ll get for not helping out the gang outside of story missions is a scolding if I ever run into another member. But there are rewards - Arthur’s tent can be upgraded to become a fast travel point, for example. It’s also a condensed settlement of sorts - Arthur can change his outfits here, which can have a real benefit.


Source: IGN: We Played 2 hours of Red Dead Redemption 2 - Here's What Happened

4
Red Dead Redemption 2 / Re: Red Dead Online
« on: September 20, 2018, 03:11:42 PM »
Yea, I remember having the ending spoiled for me, too...but that was my fault. Being that I got the game about a year or so later...it was inevitable.

5
Quote
It's also notable that in Red Dead Redemption 2 you can physically see all your weapons on Arthur's character model--you can hold only hold two sidearms and two long weapons (along with a knife, lasso, and throwables), and when switching from a rifle to a sidearm Arthur would simply hold his rifle in one hand while he aimed his pistol with the other. Dual wielding is also an option later in the game....Gamespot
Quote
Red Dead Redemption 2 still features a similar kind of auto-aim assistance to the previous game, whereby zooming in with the left shoulder button will snap your cursor to an enemy--helpful because we found bodies hard to make out amongst the forests' dense foliage, and we didn't have a scoped weapon. We were reminded again how familiar shooting felt to Red Dead Redemption, but it was nonetheless still satisfying to confidently line up a string of headshots with the bow using Dead Eye........Gamespot


Quote
*You Can Play The Whole Game In First Person
*You Can Disable The HUD
*You Can Inspect Everything
*There Are A Variety of Business, Activities, and Secret Stores (5 Finger Filet returns)
*Your Weapons Are Visible On Your Person
*There's A Kill Cam That Changes Depending On Your Honor
*You Can Break Enemy Weapons
*Dead Eye Has Five Levels Now
*You Can Customise Your Guns
*Your Guns Can Degrade And Jam
*You Can Fire Warning Shots
*The Eyewitness System Returns
*Melee Combat Has Been Expanded
*Hunting Is More Realistic, Laborious, And Confronting
*Time To Shave (if you get a short haircut, you can't change it to a longer style...you have to wait until it grows back)
*Stay Cleanr (NPC's reactions will depend on how clean you and your clothes are)
*You Can Layer Your Clothes (you need to dress properly depending on the weather conditions)
*You Get A Camera. Yes, You Can Take Selfies
*You Need To Eat  (you can carry snacks, but Arthur will need to get to camp or a town to have a good meal to keep his stats up)
*You Can Gain And Lose Weight
*Your Horse's Saddlebags Hold Everything
*Camps Are Complex And Affected By Time
*Gang Members Can Join You In Free-Roam
Source: Gamespot: Red Dead Redemption2: All the New Features
            Red Dead Redemption 2: We Played It On PS4, Here's Everything We Saw


6
Red Dead Redemption 2 / Rockstar shares new details with gaming websites!
« on: September 20, 2018, 01:52:38 PM »
If you haven't been on Twitter lately, Rockstar has shared several interviews with popular gaming sites today. I've made a list, if you guys haven't seen them all yet and I have pointed out some interesting details that they have shared after playing a demo of Red Dead Redemption 2! There is so much! I have not read all of the articles yet, but I am working on it!  I'm actually almost afraid to play this game now after reading the commentaries....it sounds soooo in depth! It's not going to be like any game I've ever played! I'm excited and apprehensive at the same time!

Here is the list of gaming sites that Rockstar has shared this info with...so far. What are you most surprised to hear about? What returning/enhanced features are you happy to see again?  What new features are you excited about the most?

  • Gamespot
  • IGN
  • GamesRadar
  • Verge
  • Polygon
  • Kotaku
  • GameInformer

***WARNING***  Some articles have slight spoilers... depending on how much you want to know or not. Some will give a little bit of mission details but won't talk about the entire mission, for example. So they were very considerate in their report. Rockstar most likely made sure that they only let them reveal so much anyway.

7
Red Dead Redemption 2 / Re: Red Dead Online
« on: September 20, 2018, 01:33:51 PM »
I hope it's not a really long delay....although, after reading the reviews today this game sounds like it's going to be very overwhelming with detail and LOTS to do. I'm not one to just race through a game...I like to take my time! At least a month long delay would be good.

8
Site Suggestions & Bug Reports / Re: How are we doing?
« on: September 19, 2018, 08:40:05 PM »
No, no, no....I don't know the first thing about running a message board...that stuff is waaay over my head. I used to know html code a few years ago, but all is forgotten now...I'm lucky if I remember what I did 10 minutes ago! lol!  You know how you walk into a room and forget why you are there....yea, I excel in that shit!

My only area of talent is in graphics...somewhat. And I would do a heck of alot more, if I could...if I only had the right software and a computer that was up to date!

9
Red Dead Redemption 2 / The Frontier, Cities and Towns of RDR2
« on: September 17, 2018, 11:10:16 AM »
https://www.rockstargames.com/reddeadredemption2/features/frontiercitiesandtowns

Lots of new photos and screenshots with descriptions posted on the official RDR2 page....too many to copy and paste here so go check it out! 

Saw this on Twitter this morning and for a second thought it might be trailer pt2. Was a little disappointed but after looking at all the pictures I am hyped up again!  Want to play this sooo bad.  It's like only a little bit more than 5 weeks away!

Another note:  Rockstar posting on a Monday?  Can't keep up with them...they are really unpredictable!

10
Announcements / Re: Red Dead Weekend
« on: September 14, 2018, 08:05:27 PM »
If anyone wants to add me if you are not already on my friend list/following, please do!

11
Announcements / Re: Red Dead Weekend
« on: September 14, 2018, 11:50:06 AM »
I'd like to participate if anyone is going to be on the One sometime this weekend.

12
The Saloon (Off Topic) / Re: What's the temperature where you are?
« on: September 12, 2018, 01:49:47 PM »
Stay safe, @will136  Wilmington, huh....I had an Aunt who lived in Currituck. They built their own house right there on the sound with hurricane shutters many, many years ago. I got the opportunity to visit a couple of times during our many travels from NJ to FL. Beautiful home and area.

It's hot as hell and awful humid here in FL...as always. Hoping for some cooler temps this winter.

13
Red Dead Redemption 2 / Re: A theory about the ending (possible spoilers)
« on: September 12, 2018, 01:36:01 PM »
Exactly! As Sile said...Jack would still be too young.

I do like that theory and I want to play as John in the end! That would be PERFECT! 

Someone had said in a YouTube video that we see Arthur with a satchel in most screenshots, but we also see John with a satchel in some others. We know that we can obviously change outfits just like we did in RDR1, but these two characters are the only ones seen - so far - wearing a satchel. It was implied in the video that maybe, just maybe that could possibly confirm that John Marston will be a playable character at some point in the story. I like that theory, too!

14
Red Dead Redemption 2 / Re: How do you feel about the timeline placement?
« on: September 12, 2018, 01:24:18 PM »
Yes and no....I, too, was kinda hoping for a real good old western story with different characters. But, I was also interested in how Dutch's gang started and the complete story of John Marston. So I am glad that they went with a small time jump back to make this a prequel. Now if they made it a sequel with only Jack....that would be very disappointing to me because they would have to go to a time around the year 1915-1920, a time when it would be too modernized.

Who knows? Maybe for the next Red Dead game they might just go further back into the old West. Rockstar might as well keep the Red Dead franchise set during this time because, IMO, they are the only developer who has done the best with it. Is it too early to be thinking about the next Red Dead game? LOL!

15
Site Suggestions & Bug Reports / Re: New RDR2 Avatars for the forum?
« on: September 10, 2018, 07:34:21 PM »
Awesome!  (thumbsup2) Thanks for doing that!

16
Site Suggestions & Bug Reports / Re: New RDR2 Avatars for the forum?
« on: September 10, 2018, 02:05:25 PM »
OK, I quickly copied the avatars to imgur, all in an album  https://imgur.com/a/EHB0aje

I hope that link works!  I don't have the technical know-how to put them in a zip folder or whatever.

17
Thanks, VMB!  Off from work today, so I'm just gonna chillax! Basically just another day and another year reminder that I'm getting older.

18
Site Suggestions & Bug Reports / Re: New RDR2 Avatars for the forum?
« on: September 08, 2018, 09:21:11 PM »
If Rockstar adds more artwork to include horses and other wildlife, I'll be sure to make some! They made some artwork for a few animals for RDR before.

19
Site Suggestions & Bug Reports / Re: New RDR2 Avatars for the forum?
« on: September 07, 2018, 04:51:21 PM »
Sile! I am glad you dig my enthusiasm, but as I said before...I don't want a bigger role...just want to help.  I am sooo excited for the game so, I get a little over enthusiastic, I guess.

So please quit it....you're making me feel......weird.  LOL!

20
Site Suggestions & Bug Reports / New RDR2 Avatars for the forum?
« on: September 07, 2018, 01:10:17 PM »
@Chalk, how hard would it be to add new RDR2 avatars to the forum? There are a bunch over at the RDR2 website already made up and have 2 sizes to download. But, if it's too much of a hassle, I could make some.....just need a little time.  It's really easy for anyone to just copy those from the website and upload to imgur, but it would be a nice convenience to have them available right here.

Just a little note for anyone uploading to imgur.....I just changed my profile pic and couldn't get the link to work.  The imgur direct link started with "https://" but it finally worked when I omitted the "s". Weird.

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